Every rule that matched your text, the exact words that triggered it, and the points. Nothing hidden.
Ranked by how much exposure each one removes. Pick one. You do not need all of them.
Paste this straight onto the assignment sheet. One line, per task, so students are not guessing.
This score is a design heuristic, not a measurement. It weights supervised and spoken conditions highest because those are the hardest things to hand to a model, and it weights drafts lower than you might expect because a draft can be generated too. There is no published study that benchmarks model performance across assessment formats, so treat the ranking as informed judgement rather than evidence. The engine reads English well and Thai only partially, so a Thai prompt will score lower than it should on the risk side. When the tool and your judgement disagree, you are the one who knows the kid.
Teaching game design specifically? The practical tasks in Lecture designer are built to score low here, because they are anchored to something that happened in your room. Once the task is set, Rubric builder will write you the marking scheme.